local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L0_1.ARITH_NONE = 0
L0_1.ARITH_ADD = 1
L0_1.ARITH_MULTI = 2
L0_1.ARITH_SUB = 3
L0_1.ARITH_DIVIDE = 4
ArithType = L0_1
L0_1 = {}
L0_1.QUALITY_NONE = 0
L0_1.QUALITY_WHITE = 1
L0_1.QUALITY_GREEN = 2
L0_1.QUALITY_BLUE = 3
L0_1.QUALITY_PURPLE = 4
L0_1.QUALITY_ORANGE = 5
QualityType = L0_1
L0_1 = {}
L0_1.JOB_NONE = 0
L0_1.JOB_SWORDMAN = 1
L0_1.JOB_ARCHER = 2
JobType = L0_1
L0_1 = {}
L0_1.BODY_NONE = 0
L0_1.BODY_BOY = 1
L0_1.BODY_GIRL = 2
L0_1.BODY_LADY = 3
L0_1.BODY_MALE = 4
L0_1.BODY_LOLI = 5
BodyType = L0_1
L0_1 = {}
L0_1.LIFE_NONE = 0
L0_1.LIFE_ALIVE = 1
L0_1.LIFE_DEAD = 2
L0_1.LIFE_REVIVE = 3
LifeState = L0_1
L0_1 = {}
L0_1.BUFF_NONE = 0
L0_1.BUFF_CONTROL = 1
StateType = L0_1
L0_1 = {}
L0_1.MONSTER_NONE = 0
L0_1.MONSTER_ORDINARY = 1
L0_1.MONSTER_BOSS = 2
L0_1.MONSTER_ENV_ANIMAL = 3
L0_1.MONSTER_LITTLE_MONSTER = 4
MonsterType = L0_1
L0_1 = {}
L0_1.DRAG_NONE = 0
L0_1.DRAG_ROTATE_CAMERA = 1
L0_1.DRAG_ROTATE_CHARACTER = 2
SkillDrag = L0_1
L0_1 = {}
L0_1.FIGHT_PROP_NONE = 0
L0_1.FIGHT_PROP_BASE_HP = 1
L0_1.FIGHT_PROP_HP = 2
L0_1.FIGHT_PROP_HP_PERCENT = 3
L0_1.FIGHT_PROP_BASE_ATTACK = 4
L0_1.FIGHT_PROP_ATTACK = 5
L0_1.FIGHT_PROP_ATTACK_PERCENT = 6
L0_1.FIGHT_PROP_BASE_DEFENSE = 7
L0_1.FIGHT_PROP_DEFENSE = 8
L0_1.FIGHT_PROP_DEFENSE_PERCENT = 9
L0_1.FIGHT_PROP_BASE_SPEED = 10
L0_1.FIGHT_PROP_SPEED_PERCENT = 11
L0_1.FIGHT_PROP_HP_MP_PERCENT = 12
L0_1.FIGHT_PROP_ATTACK_MP_PERCENT = 13
L0_1.FIGHT_PROP_CRITICAL = 20
L0_1.FIGHT_PROP_ANTI_CRITICAL = 21
L0_1.FIGHT_PROP_CRITICAL_HURT = 22
L0_1.FIGHT_PROP_CHARGE_EFFICIENCY = 23
L0_1.FIGHT_PROP_ADD_HURT = 24
L0_1.FIGHT_PROP_SUB_HURT = 25
L0_1.FIGHT_PROP_HEAL_ADD = 26
L0_1.FIGHT_PROP_HEALED_ADD = 27
L0_1.FIGHT_PROP_ELEMENT_MASTERY = 28
L0_1.FIGHT_PROP_PHYSICAL_SUB_HURT = 29
L0_1.FIGHT_PROP_PHYSICAL_ADD_HURT = 30
L0_1.FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31
L0_1.FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32
L0_1.FIGHT_PROP_FIRE_ADD_HURT = 40
L0_1.FIGHT_PROP_ELEC_ADD_HURT = 41
L0_1.FIGHT_PROP_WATER_ADD_HURT = 42
L0_1.FIGHT_PROP_GRASS_ADD_HURT = 43
L0_1.FIGHT_PROP_WIND_ADD_HURT = 44
L0_1.FIGHT_PROP_ROCK_ADD_HURT = 45
L0_1.FIGHT_PROP_ICE_ADD_HURT = 46
L0_1.FIGHT_PROP_HIT_HEAD_ADD_HURT = 47
L0_1.FIGHT_PROP_FIRE_SUB_HURT = 50
L0_1.FIGHT_PROP_ELEC_SUB_HURT = 51
L0_1.FIGHT_PROP_WATER_SUB_HURT = 52
L0_1.FIGHT_PROP_GRASS_SUB_HURT = 53
L0_1.FIGHT_PROP_WIND_SUB_HURT = 54
L0_1.FIGHT_PROP_ROCK_SUB_HURT = 55
L0_1.FIGHT_PROP_ICE_SUB_HURT = 56
L0_1.FIGHT_PROP_EFFECT_HIT = 60
L0_1.FIGHT_PROP_EFFECT_RESIST = 61
L0_1.FIGHT_PROP_FREEZE_RESIST = 62
L0_1.FIGHT_PROP_TORPOR_RESIST = 63
L0_1.FIGHT_PROP_DIZZY_RESIST = 64
L0_1.FIGHT_PROP_FREEZE_SHORTEN = 65
L0_1.FIGHT_PROP_TORPOR_SHORTEN = 66
L0_1.FIGHT_PROP_DIZZY_SHORTEN = 67
L0_1.FIGHT_PROP_MAX_FIRE_ENERGY = 70
L0_1.FIGHT_PROP_MAX_ELEC_ENERGY = 71
L0_1.FIGHT_PROP_MAX_WATER_ENERGY = 72
L0_1.FIGHT_PROP_MAX_GRASS_ENERGY = 73
L0_1.FIGHT_PROP_MAX_WIND_ENERGY = 74
L0_1.FIGHT_PROP_MAX_ICE_ENERGY = 75
L0_1.FIGHT_PROP_MAX_ROCK_ENERGY = 76
L0_1.FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80
L0_1.FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81
L0_1.FIGHT_PROP_CUR_FIRE_ENERGY = 1000
L0_1.FIGHT_PROP_CUR_ELEC_ENERGY = 1001
L0_1.FIGHT_PROP_CUR_WATER_ENERGY = 1002
L0_1.FIGHT_PROP_CUR_GRASS_ENERGY = 1003
L0_1.FIGHT_PROP_CUR_WIND_ENERGY = 1004
L0_1.FIGHT_PROP_CUR_ICE_ENERGY = 1005
L0_1.FIGHT_PROP_CUR_ROCK_ENERGY = 1006
L0_1.FIGHT_PROP_CUR_HP = 1010
L0_1.FIGHT_PROP_MAX_HP = 2000
L0_1.FIGHT_PROP_CUR_ATTACK = 2001
L0_1.FIGHT_PROP_CUR_DEFENSE = 2002
L0_1.FIGHT_PROP_CUR_SPEED = 2003
FightPropType = L0_1
L0_1 = {}
L0_1.PROP_NONE = 0
L0_1.PROP_EXP = 1001
L0_1.PROP_BREAK_LEVEL = 1002
L0_1.PROP_SMALL_TALENT_POINT = 1004
L0_1.PROP_BIG_TALENT_POINT = 1005
L0_1.PROP_GEAR_START_VAL = 2001
L0_1.PROP_GEAR_STOP_VAL = 2002
L0_1.PROP_LEVEL = 4001
L0_1.PROP_LAST_CHANGE_AVATAR_TIME = 10001
L0_1.PROP_MAX_SPRING_VOLUME = 10002
L0_1.PROP_CUR_SPRING_VOLUME = 10003
L0_1.PROP_IS_SPRING_AUTO_USE = 10004
L0_1.PROP_SPRING_AUTO_USE_PERCENT = 10005
L0_1.PROP_IS_FLYABLE = 10006
L0_1.PROP_IS_WEATHER_LOCKED = 10007
L0_1.PROP_IS_GAME_TIME_LOCKED = 10008
L0_1.PROP_IS_TRANSFERABLE = 10009
L0_1.PROP_MAX_STAMINA = 10010
L0_1.PROP_CUR_PERSIST_STAMINA = 10011
L0_1.PROP_CUR_TEMPORARY_STAMINA = 10012
L0_1.PROP_PLAYER_LEVEL = 10013
L0_1.PROP_PLAYER_EXP = 10014
L0_1.PROP_PLAYER_HCOIN = 10015
L0_1.PROP_PLAYER_SCOIN = 10016
L0_1.PROP_PLAYER_MP_SETTING_TYPE = 10017
L0_1.PROP_IS_MP_MODE_AVAILABLE = 10018
L0_1.PROP_PLAYER_LEVEL_LOCK_ID = 10019
L0_1.PROP_PLAYER_RESIN = 10020
L0_1.PROP_PLAYER_WORLD_RESIN = 10021
L0_1.PROP_PLAYER_WAIT_SUB_HCOIN = 10022
L0_1.PROP_PLAYER_WAIT_SUB_SCOIN = 10023
PropType = L0_1
L0_1 = {}
L0_1.ITEM_NONE = 0
L0_1.ITEM_VIRTUAL = 1
L0_1.ITEM_MATERIAL = 2
L0_1.ITEM_RELIQUARY = 3
L0_1.ITEM_WEAPON = 4
L0_1.ITEM_DISPLAY = 5
ItemType = L0_1
L0_1 = {}
L0_1.MATERIAL_NONE = 0
L0_1.MATERIAL_FOOD = 1
L0_1.MATERIAL_QUEST = 2
L0_1.MATERIAL_EXCHANGE = 4
L0_1.MATERIAL_CONSUME = 5
L0_1.MATERIAL_EXP_FRUIT = 6
L0_1.MATERIAL_AVATAR = 7
L1_1 = "MATERIAL_ADSORBATE"
L0_1[L1_1] = 8
L1_1 = "MATERIAL_CRICKET"
L0_1[L1_1] = 9
L1_1 = "MATERIAL_ELEM_CRYSTAL"
L0_1[L1_1] = 10
L1_1 = "MATERIAL_WEAPON_EXP_STONE"
L0_1[L1_1] = 11
L1_1 = "MATERIAL_CHEST"
L0_1[L1_1] = 12
L1_1 = "MATERIAL_RELIQUARY_MATERIAL"
L0_1[L1_1] = 13
L1_1 = "MATERIAL_AVATAR_MATERIAL"
L2_1 = 14
L0_1[L1_1] = L2_1
L1_1 = "MATERIAL_NOTICE_ADD_HP"
L2_1 = 15
L0_1[L1_1] = L2_1
L1_1 = "MATERIAL_SEA_LAMP"
L2_1 = 16
L0_1[L1_1] = L2_1
MaterialType = L0_1
L0_1 = "GrowCurveType"
L1_1 = {}
L2_1 = "GROW_CURVE_NONE"
L1_1[L2_1] = 0
L2_1 = "GROW_CURVE_HP"
L1_1[L2_1] = 1
L2_1 = "GROW_CURVE_ATTACK"
L1_1[L2_1] = 2
L2_1 = "GROW_CURVE_STAMINA"
L1_1[L2_1] = 3
L2_1 = "GROW_CURVE_STRIKE"
L1_1[L2_1] = 4
L2_1 = "GROW_CURVE_ANTI_STRIKE"
L1_1[L2_1] = 5
L2_1 = "GROW_CURVE_ANTI_STRIKE1"
L1_1[L2_1] = 6
L2_1 = "GROW_CURVE_ANTI_STRIKE2"
L1_1[L2_1] = 7
L2_1 = "GROW_CURVE_ANTI_STRIKE3"
L1_1[L2_1] = 8
L2_1 = "GROW_CURVE_STRIKE_HURT"
L1_1[L2_1] = 9
L2_1 = "GROW_CURVE_ELEMENT"
L1_1[L2_1] = 10
L2_1 = "GROW_CURVE_KILL_EXP"
L1_1[L2_1] = 11
L2_1 = "GROW_CURVE_DEFENSE"
L1_1[L2_1] = 12
L2_1 = "GROW_CURVE_ATTACK_BOMB"
L1_1[L2_1] = 13
L2_1 = "GROW_CURVE_HP_LITTLEMONSTER"
L3_1 = 14
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ELEMENT_MASTERY"
L3_1 = 15
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_PROGRESSION"
L3_1 = 16
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_DEFENDING"
L3_1 = 17
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_HP_S5"
L1_1[L2_1] = 21
L2_1 = "GROW_CURVE_HP_S4"
L1_1[L2_1] = 22
L2_1 = "GROW_CURVE_ATTACK_S5"
L1_1[L2_1] = 31
L2_1 = "GROW_CURVE_ATTACK_S4"
L1_1[L2_1] = 32
L2_1 = "GROW_CURVE_ATTACK_S3"
L3_1 = 33
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_STRIKE_S5"
L3_1 = 34
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_DEFENSE_S5"
L1_1[L2_1] = 41
L2_1 = "GROW_CURVE_DEFENSE_S4"
L1_1[L2_1] = 42
L2_1 = "GROW_CURVE_ATTACK_101"
L3_1 = 1101
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_102"
L3_1 = 1102
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_103"
L3_1 = 1103
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_104"
L3_1 = 1104
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_105"
L3_1 = 1105
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_201"
L3_1 = 1201
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_202"
L3_1 = 1202
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_203"
L3_1 = 1203
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_204"
L3_1 = 1204
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_205"
L3_1 = 1205
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_301"
L3_1 = 1301
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_302"
L3_1 = 1302
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_303"
L3_1 = 1303
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_304"
L3_1 = 1304
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_ATTACK_305"
L3_1 = 1305
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_101"
L3_1 = 2101
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_102"
L3_1 = 2102
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_103"
L3_1 = 2103
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_104"
L3_1 = 2104
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_105"
L3_1 = 2105
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_201"
L3_1 = 2201
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_202"
L3_1 = 2202
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_203"
L3_1 = 2203
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_204"
L3_1 = 2204
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_205"
L3_1 = 2205
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_301"
L3_1 = 2301
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_302"
L3_1 = 2302
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_303"
L3_1 = 2303
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_304"
L3_1 = 2304
L1_1[L2_1] = L3_1
L2_1 = "GROW_CURVE_CRITICAL_305"
L3_1 = 2305
L1_1[L2_1] = L3_1
_ENV[L0_1] = L1_1
L0_1 = "EquipType"
L1_1 = {}
L2_1 = "EQUIP_NONE"
L1_1[L2_1] = 0
L2_1 = "EQUIP_BRACER"
L1_1[L2_1] = 1
L2_1 = "EQUIP_NECKLACE"
L1_1[L2_1] = 2
L2_1 = "EQUIP_SHOES"
L1_1[L2_1] = 3
L2_1 = "EQUIP_RING"
L1_1[L2_1] = 4
L2_1 = "EQUIP_DRESS"
L1_1[L2_1] = 5
L2_1 = "EQUIP_WEAPON"
L1_1[L2_1] = 6
_ENV[L0_1] = L1_1
L0_1 = "WeaponType"
L1_1 = {}
L2_1 = "WEAPON_NONE"
L1_1[L2_1] = 0
L2_1 = "WEAPON_SWORD_ONE_HAND"
L1_1[L2_1] = 1
L2_1 = "WEAPON_CROSSBOW"
L1_1[L2_1] = 2
L2_1 = "WEAPON_STAFF"
L1_1[L2_1] = 3
L2_1 = "WEAPON_DOUBLE_DAGGER"
L1_1[L2_1] = 4
L2_1 = "WEAPON_KATANA"
L1_1[L2_1] = 5
L2_1 = "WEAPON_SHURIKEN"
L1_1[L2_1] = 6
L2_1 = "WEAPON_STICK"
L1_1[L2_1] = 7
L2_1 = "WEAPON_SPEAR"
L1_1[L2_1] = 8
L2_1 = "WEAPON_SHIELD_SMALL"
L1_1[L2_1] = 9
L2_1 = "WEAPON_CATALYST"
L1_1[L2_1] = 10
L2_1 = "WEAPON_CLAYMORE"
L1_1[L2_1] = 11
L2_1 = "WEAPON_BOW"
L1_1[L2_1] = 12
L2_1 = "WEAPON_POLE"
L1_1[L2_1] = 13
_ENV[L0_1] = L1_1
L0_1 = "DungeonPlayType"
L1_1 = {}
L2_1 = "DUNGEON_PLAY_TYPE_NONE"
L1_1[L2_1] = 0
L2_1 = "DUNGEON_PLAY_TYPE_FOGGY_MAZE"
L1_1[L2_1] = 1
_ENV[L0_1] = L1_1
L0_1 = "VisionLevelType"
L1_1 = {}
L2_1 = "VISION_LEVEL_NORMAL"
L1_1[L2_1] = 0
L2_1 = "VISION_LEVEL_LITTLE_REMOTE"
L1_1[L2_1] = 1
L2_1 = "VISION_LEVEL_REMOTE"
L1_1[L2_1] = 2
L2_1 = "VISION_LEVEL_SUPER"
L1_1[L2_1] = 3
L2_1 = "VISION_LEVEL_NEARBY"
L1_1[L2_1] = 4
L2_1 = "VISION_LEVEL_SUPER_NEARBY"
L1_1[L2_1] = 5
L2_1 = "VISION_LEVEL_NUM"
L1_1[L2_1] = 6
_ENV[L0_1] = L1_1
L0_1 = "RoundType"
L1_1 = {}
L2_1 = "ROUND_TYPE_FLOOR"
L1_1[L2_1] = 0
L2_1 = "ROUND_TYPE_ROUND"
L1_1[L2_1] = 1
L2_1 = "ROUND_TYPE_CEIL"
L1_1[L2_1] = 2
_ENV[L0_1] = L1_1
